{"data":{"friendlyId":"mh3_41_ProudPackRhino","layouType":"normal","layouts":[{"imageUrls":{"small":"https://files.dragonshield.com/mtg/small/86801.jpg","normal":"https://files.dragonshield.com/mtg/normal/86801.jpg","large":"https://files.dragonshield.com/mtg/large/86801.jpg","png":"https://files.dragonshield.com/mtg/image/86801.png","artcrop":"https://files.dragonshield.com/mtg/artcrop/86801.jpg"},"name":{"en":"Proud Pack-Rhino","cn":"高傲负重犀","fr":"Fier rhinocéros porteur","de":"Stolzes Lastennashorn","it":"Fiero Rinoceronte da Soma","jp":"得意げな荷サイ","pt":"Rinoceronte da Manada Orgulhoso","es":"Rinoceronte de carga orgulloso"},"type":{"en":"Creature — Rhino","cn":"生物 ～ - 犀牛","fr":"Créature : - rhinocéros","de":"Kreatur — Nashorn","it":"Creatura — Rinoceronte","jp":"クリーチャー ― - サイ","pt":"Criatura — Rinoceronte","es":"Criatura — Rinoceronte"},"oracleText":{"en":"When this creature enters, choose one —\n• Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)\n• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)","cn":"当高傲负重犀进战场时，选择一项～\n•在目标永久物上放置一个后盾指示物。（如果它将受到伤害或将被消灭，则改为从其上移去一个后盾指示物。）\n•增殖。（选择任意数量的永久物和／或牌手，然后为其已有之每种指示物各多放置一个同类的指示物。）","fr":"Quand le Fier rhinocéros porteur arrive sur le champ de bataille, choisissez l'un —\n• Mettez un marqueur « bouclier » sur un permanent ciblé (S'il devait subir des blessures ou être détruit, retirez-lui un marqueur « bouclier » à la place.)\n• Proliférez. (Choisissez n'importe quel nombre de permanents et/ou de joueurs, puis donnez-leur à chacun un autre marqueur de chaque sorte déjà présente.)","de":"Wenn das Stolze Lastennashorn ins Spiel kommt, bestimme eines —\n• Lege eine Schildmarke auf ein Permanent deiner Wahl. (Falls ihm Schaden zugefügt oder es zerstört würde, entferne stattdessen eine Schildmarke von ihm.)\n• Führe Wucherung durch. (Bestimme eine beliebige Anzahl an Permanenten und/oder Spielern und gib ihnen dann von jeder Sorte Marke, die dort bereits liegt, eine weitere Marke.)","it":"Quando il Fiero Rinoceronte da Soma entra nel campo di battaglia, scegli uno —\n• Metti un segnalino scudo su un permanente bersaglio. (Se sta per subire danno o sta per essere distrutto, rimuovi invece un segnalino scudo da esso.)\n• Prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.)","jp":"得意げな荷サイが戦場に出たとき、以下から１つを選ぶ。\n・パーマネント１つを対象とする。それの上に盾カウンター１個を置く。（それがダメージを受けるか破壊されるなら、代わりにそれの上から盾カウンター１個を取り除く。）\n・増殖を行う。（望む数のパーマネントやプレイヤーを選び、その後、すでにそこにあるカウンター１種類につき、そのカウンターをもう１個与える。）","pt":"Quando Rinoceronte da Manada Orgulhoso entrar no campo de batalha, escolha um —\n• Coloque um marcador de escudo na permanente alvo. (Se ela sofreria dano ou seria destruída, em vez disso, remova um marcador de escudo dela.)\n• Prolifere. (Escolha qualquer número de permanentes e/ou jogadores e, em seguida, dê a cada um deles outro marcador de cada tipo que eles já tenham.)","es":"Cuando el Rinoceronte de carga orgulloso entre al campo de batalla, elige uno:\n• Pon un contador de escudo sobre el permanente objetivo. (Si fuera a recibir daño o a ser destruido, en vez de eso, remueve un contador de escudo de él.)\n• Prolifera. (Elige cualquier cantidad de permanentes y/o jugadores y luego pon sobre cada uno un contador de cada tipo que ya tenga.)"},"manacost":"{2}{W}","powerDefense":"3/3","artist":"Ron Spears","bigarUrl":"https://about.dragonshield.com/artist-interview/ron-spears-interview","artistUrl":"https://ronspearsart.com/"}],"gathererUrl":"http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=662193","legalities":[{"name":"Standard","status":"not_legal"},{"name":"Modern","status":"legal"},{"name":"Pauper","status":"not_legal"},{"name":"Legacy","status":"legal"},{"name":"Vintage","status":"legal"},{"name":"Commander","status":"legal"},{"name":"Pioneer","status":"not_legal"}],"rulings":[{"date":"2024-06-07","text":"Removing a shield counter when a permanent would be dealt damage or destroyed isn't the same as regenerating that permanent."},{"date":"2024-06-07","text":"You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since \"any number\" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all."},{"date":"2024-06-07","text":"If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others."},{"date":"2024-06-07","text":"When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater, so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve."},{"date":"2024-06-07","text":"hield counters don't prevent players from sacrificing creatures."},{"date":"2024-06-07","text":"hen you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them."},{"date":"2024-06-07","text":"Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all."},{"date":"2024-06-07","text":"Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond."},{"date":"2024-06-07","text":"\"Shield\" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal."},{"date":"2024-06-07","text":"If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats."},{"date":"2024-06-07","text":"If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger."},{"date":"2024-06-07","text":"If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed."},{"date":"2024-06-07","text":"A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch."},{"date":"2024-06-07","text":"If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed."},{"date":"2024-06-07","text":"If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing."},{"date":"2024-06-07","text":"Multiple instances of evolve trigger separately and, similar to above, the stat comparison takes place for each one independently as they try to resolve."},{"date":"2024-06-07","text":"When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness."}],"expansionCode":"mh3","expansionName":"Modern Horizons 3","expansionFriendlyId":"ModernHorizons3","number":"41","rarity":"uncommon","reserved":false,"gamecardfriendlyid":"proudpackrhino","reprints":[{"expansionName":"Modern Horizons 3","expansionCode":"mh3","rarityCode":"U","friendlyId":"mh3_41_ProudPackRhino","imageUrl":{"small":"https://files.dragonshield.com/mtg/small/86801.jpg","normal":"https://files.dragonshield.com/mtg/normal/86801.jpg","large":"https://files.dragonshield.com/mtg/large/86801.jpg","png":"https://files.dragonshield.com/mtg/image/86801.png","artcrop":"https://files.dragonshield.com/mtg/artcrop/86801.jpg"}}],"edhRecStats":{"url":"https://edhrec.com/cards/proud-pack-rhino","rank":11559}},"localization":{"defaultLanguage":"en","languages":["en","fr","de","it","jp","pt","cn","es"]}}