{"data":{"friendlyId":"mh3_44_StaticPrison","layouType":"normal","layouts":[{"imageUrls":{"small":"https://files.dragonshield.com/mtg/small/86804.jpg","normal":"https://files.dragonshield.com/mtg/normal/86804.jpg","large":"https://files.dragonshield.com/mtg/large/86804.jpg","png":"https://files.dragonshield.com/mtg/image/86804.png","artcrop":"https://files.dragonshield.com/mtg/artcrop/86804.jpg"},"name":{"en":"Static Prison","cn":"静态拘禁","fr":"Prison statique","de":"Statisches Gefängnis","it":"Prigione Statica","jp":"静牢","pt":"Prisão Estática","es":"Prisión estática"},"type":{"en":"Enchantment","cn":"结界","fr":"Enchantement","de":"Verzauberung","it":"Incantesimo","jp":"エンチャント","pt":"Encantamento","es":"Encantamiento"},"oracleText":{"en":"When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get {E}{E} (two energy counters).\nAt the beginning of your first main phase, sacrifice this enchantment unless you pay {E}.","cn":"当静态拘禁进战场时，放逐目标由对手操控的非地永久物，直到静态拘禁离开战场为止。你得到{E}{E}（两个能量指示物）。\n在你战斗前的行动阶段开始时，除非你支付{E}，否则牺牲静态拘禁。","fr":"Quand la Prison statique arrive sur le champ de bataille, exilez un permanent non-terrain ciblé qu'un adversaire contrôle jusqu'à ce que la Prison statique quitte le champ de bataille. Vous gagnez {E}{E} (deux marqueurs « énergie »).\nAu début de votre première phase principale, sacrifiez la Prison statique à moins que vous ne payiez {E}.","de":"Wenn das Statische Gefängnis ins Spiel kommt, schicke ein Nichtland-Permanent deiner Wahl, das ein Gegner kontrolliert, ins Exil, bis das Statische Gefängnis das Spiel verlässt. Du erhältst {E}{E} (zwei Energiemarken).\nZu Beginn deiner Hauptphase vor dem Kampf opferst du das Statische Gefängnis, es sei denn, du bezahlst {E}.","it":"Quando la Prigione Statica entra nel campo di battaglia, esilia un permanente non terra bersaglio controllato da un avversario finché la Prigione Statica non lascia il campo di battaglia. Ottieni {E}{E} (due segnalini energia).\nAll'inizio della tua fase principale pre-combattimento, sacrifica la Prigione Statica a meno che non paghi {E}.","jp":"静牢が戦場に出たとき、対戦相手がコントロールしていて土地でないパーマネント１つを対象とする。静牢が戦場を離れるまで、それを追放する。{E}{E}（エネルギー・カウンター２個）を得る。\nあなたの戦闘前メイン・フェイズの開始時に、あなたが{E}を支払わないかぎり、静牢を生け贄に捧げる。","pt":"Quando Prisão Estática entrar no campo de batalha, exile a permanente não de terreno alvo que um oponente controla até que Prisão Estática deixe o campo de batalha. Você recebe {E}{E} (dois marcadores de energia).\nNo início de sua fase principal pré-combate, sacrifique Prisão Estática, a menos que você pague {E}.","es":"Cuando la Prisión estática entre al campo de batalla, exilia el permanente objetivo que no sea tierra que controla un oponente hasta que la Prisión estática deje el campo de batalla. Obtienes {E}{E} (dos contadores de energía).\nAl comienzo de tu fase principal precombate, sacrifica la Prisión estática a menos que pagues {E}."},"manacost":"{W}","artist":"Jason A. Engle","bigarUrl":"https://about.dragonshield.com/artist-interview/jason-engle-interview","artistUrl":"https://www.jaestudio.com/"}],"gathererUrl":"http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=662196","legalities":[{"name":"Standard","status":"not_legal"},{"name":"Modern","status":"legal"},{"name":"Pauper","status":"not_legal"},{"name":"Legacy","status":"legal"},{"name":"Vintage","status":"legal"},{"name":"Commander","status":"legal"},{"name":"Pioneer","status":"not_legal"}],"rulings":[{"date":"2024-06-07","text":"Some triggered abilities state that you \"may pay\" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves."},{"date":"2024-06-07","text":"If Static Prison leaves the battlefield before its first triggered ability resolves, the target permanent won't be exiled."},{"date":"2024-06-07","text":"If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters."},{"date":"2024-06-07","text":"Some triggered abilities that state that you \"may pay\" a certain amount of {E} describe an effect that happens \"If you do.\" In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase \"When you do,\" then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions."},{"date":"2024-06-07","text":"Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents."},{"date":"2024-06-07","text":"{E} is the energy symbol. It represents one energy counter."},{"date":"2024-06-07","text":"If a spell or ability with one or more targets states that you \"may pay\" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to."},{"date":"2024-06-07","text":"Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled."},{"date":"2024-06-07","text":"Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)"},{"date":"2024-06-07","text":"If a token is exiled this way, it will cease to exist and won't return to the battlefield."},{"date":"2024-06-07","text":"Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana \"of any type\" can't give you energy counters."},{"date":"2024-06-07","text":"Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}."}],"expansionCode":"mh3","expansionName":"Modern Horizons 3","expansionFriendlyId":"ModernHorizons3","number":"44","rarity":"uncommon","reserved":false,"gamecardfriendlyid":"staticprison","reprints":[{"expansionName":"Modern Horizons 3","expansionCode":"mh3","rarityCode":"U","friendlyId":"mh3_44_StaticPrison","imageUrl":{"small":"https://files.dragonshield.com/mtg/small/86804.jpg","normal":"https://files.dragonshield.com/mtg/normal/86804.jpg","large":"https://files.dragonshield.com/mtg/large/86804.jpg","png":"https://files.dragonshield.com/mtg/image/86804.png","artcrop":"https://files.dragonshield.com/mtg/artcrop/86804.jpg"}}],"edhRecStats":{"url":"https://edhrec.com/cards/static-prison","rank":6918}},"localization":{"defaultLanguage":"en","languages":["en","fr","de","it","jp","pt","cn","es"]}}